Aug 24, 2007, 06:09 PM // 18:09
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#1
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Furnace Stoker
Join Date: Mar 2007
Guild: Our Crabs Know True [LOVE]
Profession: R/
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Signet of Capture - Change the way it is flagged for PvE
from the PvE Only skills list!
With the last update, I have noticed 2 changes that are frustrating, both dealing with Signet of Capture.
1) You can only use 3 PvE only skills.
Signet of Capture is now considered a PvE only skill, so you cannot use 3 skills like Ether Nightmare, Cry of Pain, and Sunspear Rebirth Signet, and still take a Signet of Capture to acquire a new elite. Since no monsters use the PvE only skills, and the elites you capture with a Signet of Capture are NOT PvE only skills, remove the Signet of Capture from the PvE skill list.
This will allow for people to cap multiple skills, and take PvE only skills with them. Consider a zone like Perdition Rock. If I am capturing elites, I want to save time, and get all in one trip. Since there are 3 Monk elites in Perdition Rock, I would take 1 elite, and 3 Signets of Capture with me. This means I can no longer use any of my PvE only skills.
CHANGE THIS!
2) When you cap an elite, and change zones, one of them disappears.
It used to be the elite farthest to the left that stayed, and the one(s) to the right that disappeared. After this last update, the one on the farthest right stays.
This may be a small problem, and one that can be worked around, but I hate it. I place my skills from most used to least used - left to right. Having a Signet of Capture in slot 8 was what I would do for skill capping. Now, however, when I do this, that skill will stay, and my used elite will disappear.
People who are doing quests, and cap an elite in the first zone, then move to a second zone may be losing an elite they need. Even when just mapping back to a city, it causes delays that are not needed. Since my skill bar is all messed up, I now need to replace 2 skills - the elite I just capped, and the one I used that was removed. Was much easier and faster to just add one skill into the empty slot.
Please change this back to the way it was - elite on farthest left stays!
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Aug 24, 2007, 06:16 PM // 18:16
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#2
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Krytan Explorer
Join Date: Aug 2007
Profession: N/
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/signed to number 2... I like that you can only use 3 pve skills at a time.
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Aug 24, 2007, 06:22 PM // 18:22
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#3
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Lion's Arch Merchant
Join Date: Jul 2005
Guild: team love [kiSu]
Profession: W/
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/signed, im getting tired of the unnecessary changes that keep popping up.
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Aug 24, 2007, 06:27 PM // 18:27
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#4
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Furnace Stoker
Join Date: Mar 2007
Guild: Our Crabs Know True [LOVE]
Profession: R/
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Quote:
Originally Posted by R!ghteous Ind!gnation
/signed to number 2... I like that you can only use 3 pve skills at a time.
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I'm not suggesting they allow us to use more than 3 PvE skills. I am saying that the Signet of Capture is NOT a PvE skill. There is no reason to consider it one. Sure, nobody would be using it in PvP, but it cannot be used to acquire a PvE only skill, it can be used to acquire an elite or regular skill that is NOT PvE only.
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Aug 24, 2007, 06:29 PM // 18:29
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#5
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Krytan Explorer
Join Date: Aug 2007
Profession: N/
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Fair enough... put it back under no attribute... sorry I misunderstood magma.
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Aug 24, 2007, 06:30 PM // 18:30
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#6
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Frost Gate Guardian
Join Date: Sep 2006
Location: RI
Guild: Diciples of Rage [RAGE]
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/signed!!
I've done cap runs A LOT when I go out with 3 or 4 Cap Sigs in my skill bar.
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Aug 25, 2007, 01:47 AM // 01:47
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#7
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Ascalonian Squire
Join Date: Aug 2005
Location: The Netherlands
Guild: Exclusive Club
Profession: W/
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/signed
That update was so VERY useless... I'd say they revert it to the way it was. (or atleast increase the amount of skills you can carry with you)
If you look at the skills you get in EoTN, it is possible to take 3 PvE only skills, but it will be highly ineffective (to say the very least). You're better off taking your old non-PvE only skill set I guess...
I don't use PvE only skills that often anyways, other then the Sunspear Rebirth or Cap Signet. But for the sake of my fellow players, I'll still sign this one for support.
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Aug 25, 2007, 02:26 AM // 02:26
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#8
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Forge Runner
Join Date: Dec 2005
Location: America. How about you, commie?
Guild: Fellows of Mythgar [FOM]
Profession: R/Mo
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/signed
At first I thought you meant get rid of the skill, though that would be madness (and maybe Sparta as well). This is a must.
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Aug 25, 2007, 02:46 AM // 02:46
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#9
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La-Li-Lu-Le-Lo
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I don't really go capping anymore, but hey, I'll get behind this one. Just flag it to not count towards the cap, so that it's still a skill that can only be used in PvE, but it's not a special PvE-only skill.
Yeah. That made sense. Way to go Faer.
__________________
Stay Breezy
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Aug 25, 2007, 12:13 PM // 12:13
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#10
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Desert Nomad
Join Date: Nov 2005
Location: New Zealand
Guild: Xen Of Onslaught (Xen of the Pacific division)
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Worst case if we do this: Someone loads up on 3 PVE only skills, 5 cap sigs then goes and uses them all in one zone for an uber build of some sort. But I can't think of such a build, and even if one existed it could only be used once because you can't recap skills.
/signed
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Aug 25, 2007, 12:34 PM // 12:34
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#11
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Wilds Pathfinder
Join Date: Feb 2007
Location: right behind you
Guild: Highlander Honor Guard [HHnr]
Profession: R/
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I think that there must've been some particular reason behind them limiting the pve only skills...
but /signed anyway :P
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Aug 25, 2007, 12:44 PM // 12:44
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#12
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Krytan Explorer
Join Date: Apr 2006
Location: sh*tvill england
Guild: tgc
Profession: Mo/
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/sign im currently capping canthan elites and there places where i now have to go back to to cap a move that would only have taken an extra 5 mins to cap now its taking an additional 15-20 mins
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Aug 25, 2007, 02:31 PM // 14:31
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#13
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Krytan Explorer
Join Date: Jun 2006
Location: Cape Town, South Africa
Guild: The Crazy Dragons [TCD]
Profession: E/Mo
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/signed. It makes a trying to cap a hard elite even harder.
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Aug 25, 2007, 02:39 PM // 14:39
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#14
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Krytan Explorer
Join Date: Feb 2007
Location: United Kingdom
Guild: KOD
Profession: Mo/E
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/signed with this
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Aug 25, 2007, 06:24 PM // 18:24
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#15
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Desert Nomad
Join Date: Jan 2007
Location: USA
Guild: Jenova's Apocolyptic Remains [JAR]
Profession: D/
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/signed
I can't understand why they made this update in at all. Sure, cap sig is only being used in PvE. But when using it means you can't bring any special PvE skills, we have a problem.
I respect the whole 3 PvE skills to a bar idea. But Cap sig doesn't need to be limited by this.
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Aug 25, 2007, 07:11 PM // 19:11
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#16
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Desert Nomad
Join Date: Aug 2006
Location: Trust me you dont want to know my Chasms of Despair
Guild: Zaishen Brotherhood
Profession: N/Me
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/signed
I think i speak for all the Legendary skill hunters when i say what is going on :P
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Aug 25, 2007, 07:18 PM // 19:18
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#17
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Academy Page
Join Date: Mar 2006
Location: Canada
Guild: [NErd]
Profession: N/Mo
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/signed
go legendary skill hunters woot ^ ^
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Aug 25, 2007, 11:47 PM // 23:47
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#18
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Krytan Explorer
Join Date: Jan 2007
Location: Ivalice
Profession: D/P
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exclude Cap Sig from the 3 skill limit
/fixed
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Aug 26, 2007, 01:26 AM // 01:26
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#19
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Lion's Arch Merchant
Join Date: Mar 2007
Profession: P/W
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Just learnt #2 the hard way...
/signed for both
- exclude capsig from the 3 skill limit
- keep the leftmost elite, ditch the other ones
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Aug 26, 2007, 06:46 AM // 06:46
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#20
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Forge Runner
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Title is a bit confusing with the argument...
But /signed
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